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Current research is aimed at reveal psychophysiological basis of teenage aggression and fi nding ways of reducing aggressive behavior that is most essential and topical problems of modern society. To understand the investigated phenomenon it was applied a complex approach. The Bass-Darky and Eysenk qiestionnaires, drawing a non existing animal and Wagner’s Hand tests were used for determining the level of aggression. Then, the infl uence of playing aggressive computer games was investigated. The brain visual evoked potentials were recorded in frontal, orbito-frontal, temporal and anterior inferotemporal area before and after playing the game. The obtained results have shown that the activity of frontal cortex of highly aggressive subjects of both genders increased as a result of playing the game, but in the anterior inferotemporal area it decreased which correlated with decreased level of situational agression. The reversed changes were observed at examinees with a low level of aggression of both genders. Therefore, the direction of changes depended on the initial level of aggression, but intensity of these changes depended on genderss. The correction methods such as “Danish boxing”, “push”, “internal shout”, “pressing” and “arttherapy” were used for psychocorrection residual aggression. The above-mentioned correction methods led to decrease of situational aggression at high-aggressive boys.
The most of confl ictogenic factors should be concerned as open or latent aggression. Thus, “aggressive” computer games can be used as an experimental model for study brain mechanisms of confl ictness. The aim of this study was inves tiga tion of gender-depended role of anterior cortex areas in regulation of teenage confl ictness. According to Utkin’s confl ictness questionnaire test results subjects were divided into 4 groups: boys and girls with a high or low level of potential confl ictness. The infl uence of aggressive computer gameplay was investigated. The brain visual evoked potentials were recorded from frontal and orbito-frontal cortex before and after playing the computer game. The analysis of obtained data has shown that, as a result of gameplay, the boys’ brain anterior cortex activity increased, which correlated with decreasing level of confl ictness. In the group of girls the activity of anterior cortex areas was decreased. However, there was a difference between frontal and orbito-frontal areas activity depended on the initial confl ictness level. Initially high level of orbito-frontal activity was recorded at girls with high confl ictness. The aggressive computer gameplay reduced orbito-frontal activity that caused decrease of confl ictness level. Non-confl icting girls had initially high frontal activity which decreased through aggressive gameplay. It is connected with weakening of cortex control and corresponding increase of confl ictness level.
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