EN
Current research is aimed at reveal psychophysiological basis of teenage aggression and fi nding ways of reducing aggressive behavior that is most essential and topical problems of modern society. To understand the investigated phenomenon it was applied a complex approach. The Bass-Darky and Eysenk qiestionnaires, drawing a non existing animal and Wagner’s Hand tests were used for determining the level of aggression. Then, the infl uence of playing aggressive computer games was investigated. The brain visual evoked potentials were recorded in frontal, orbito-frontal, temporal and anterior inferotemporal area before and after playing the game. The obtained results have shown that the activity of frontal cortex of highly aggressive subjects of both genders increased as a result of playing the game, but in the anterior inferotemporal area it decreased which correlated with decreased level of situational agression. The reversed changes were observed at examinees with a low level of aggression of both genders. Therefore, the direction of changes depended on the initial level of aggression, but intensity of these changes depended on genderss. The correction methods such as “Danish boxing”, “push”, “internal shout”, “pressing” and “arttherapy” were used for psychocorrection residual aggression. The above-mentioned correction methods led to decrease of situational aggression at high-aggressive boys.